Having been part of the Graphic Novels category myself in previous years, I can attest that it's always an adventure discussing what makes a quality nominee, and sometimes, what makes a graphic novel a graphic novel! Thanks to GN category organizer Snow Wildsmith of Good Comics for Kids, we're getting a sneak peek into what the nominating and judging panelists really think--read on to find out who prefers Bone, who likes American Born Chinese, and who wishes they had the superpower to turn invisible!
What do you think makes a great graphic novel for kids and teens? Is it the art, the story, both? What are some examples of great kids and teen graphic novels?
Gina MarySol Ruiz (Cuentecitos, AmoXcalli): What makes a graphic novel great for kids and teens? The same thing
that makes them great for adults. Story, story, story. It's fine to
have beautiful art, and some of it out there is astounding but if it
doesn't help tell the story, then it's just pretty pictures. A great
graphic novel tells a compelling tale, using illustration and words to
complement each other, but words aren't always necessary. The
illustrations alone can be evocative enough to let the reader know
exactly what is going on.
The sequence is important as well. Does
that novel seem disjointed? Then it's probably not so good. I say
probably because I've seen graphic novels that deliberately mess with
sequence to get their story across. In the end, it boils down to
telling a darned good story. A few examples of what I think are great kids and teens graphic
novels: The Arrival, Korgi, Amelia Rules, and American Born Chinese.
Paula Willey (Pink Me): The best graphic novels feel like movies--you are watching and listening (reading) at the same time, without feeling a) talked at or b) lost in a confused swirl of images. I think it takes an unbelievable amount of skill to write a script for a graphic novel. Pace is important, and movement, and setting--more so in graphic novels than in all-text novels.
I look at it like this: if I am recalling a scene in a graphic novel, and I can't remember whether the narrative was spelled out explicitly in the text, or acted out in the art... that is a successful graphic novel.
David Elzey (The Excelsior File): For kids, the thing that makes a graphic novel great is that it opens up the language of the comics medium; it builds on the story-picture interaction that begins with picture books, and adds a new layer to the experience. Sara Varon's Robot Dreams does this well, inviting the reader to fill in the emotional dialog between the dog, the robot, and their desire for friendship. Then, of course, one cannot dismiss Tintin for the rollicking adventure of it all.
For teens, I'm looking at story first, then art, because if the story's not there then it's often nothing more than a prop for illustrations. The Cultural Trinity--Spiegelman's Maus, Satrapi's Persepolis, and Yang's American Born Chinese--are probably required reading by now for teens, but I think Tezuka's eight-volume Buddha is brilliant.
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